![]() ![]() Silent Hill 2, in particular, is considered the landmark title for the series, mostly due to its imagery being the most iconic. These games were less focused on combat but heavy with atmosphere, encounter design, and sound design-something the Silent Hill franchise is well known for. It has been discussed in other editorials how titles such as Alone in the Dark popularized the “standard” design of survival horror in the early to mid-1990s, which has slowly faded into the background as a niche, indie gaming realm in 2016. To really grasp why James is such a good character, we need to first mention the genre of survival horror a bit here. He is a guy who worked as a store clerk once happily married, he had the unfortunate luck of a terrible tragedy befalling him, but it is from this tragedy that we are able to witness one of the most thrilling gameplay experiences on the Playstation 2 and remarkable character growth. ![]() Today I want to talk about James Sunderland from Silent Hill 2, the everyman that many games fail to emulate because he is not a trained killer or hardened space marine. This week is going to be a tough nut to crack, because the protagonist in question is one of the most psychologically complex characters in a video game, in a genre that warrants some prior knowledge before we go into it. ![]()
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